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Ball Sort Master Walkthrough for Levels 104 and 136

9 min read
By Maksim Kochergin · Editor-in-chiefPublished

In Ball Sort Master, the goal is to collect every color in its own tube by moving only the accessible top ball. The key is not speed but preserving free space: do not trap a needed color under another stack, keep a working tube available, and check which move will unlock the next useful combination. If you get stuck, undo the chain back to the first move that removed your freedom to rearrange the balls.

How do you beat levels in Ball Sort Master?

To beat levels consistently, uncover trapped colors first and complete single-color tubes only when the position is safe.

Inspect the entire board before making the first move. Find colors that appear on top of several tubes, then identify which balls are blocking the deeper layers. The first attractive move is not always useful. Combining two matching balls feels productive, but that pair can occupy your only free space and block access to a more important color.

It helps to treat tubes as having three jobs. A target tube collects one color. A working tube temporarily holds balls that obstruct another stack. A free tube remains available for rearranging the board. These roles can change during the solution, but avoid turning every tube into mixed storage at the same time. The fewer accessible colors and empty spaces you have, the faster the board can lock up.

Once a color is complete and has no foreign balls underneath it, leave that tube alone. It is already solved. Focus on mixed stacks and make each move uncover a new ball, combine matching top colors, or create additional working space.

How do you play step by step?

A deliberate sequence turns the puzzle from a series of guesses into a plan you can check after every move.

  • Inspect the top balls and deeper layers - identify which colors can be combined now and which ones are still blocked.
  • Choose a color to build first - give the solution a direction instead of filling empty tubes at random.
  • Assign one tube as a buffer - preserve space for a temporary ball that blocks a useful lower layer.
  • Move each top ball for a clear reason - uncover a needed color, extend a clean stack, or prepare the next action.
  • Combine matching top balls - reduce the number of scattered stacks and increase your legal options.
  • Check what sits below each group - avoid building a neat stack over a color you will soon need.
  • Complete a color only in a safe position - secure a solved tube without sacrificing your final working space.
  • Reassess the board after every important move - notice a dead end early enough to undo it without restarting.

You do not need to calculate the whole solution down to the final ball. Look a few moves ahead: decide where the blocking ball will wait, which color that move will uncover, and where the uncovered ball can go. Once that short chain is complete, inspect the new board and update the plan.

How do you beat level 104 in Ball Sort Master?

For level 104, focus on finding the first blocking color and release it while protecting an empty buffer tube.

Layouts can vary between versions, so a fixed instruction such as moving from the second tube to the fifth is unreliable. The useful principle remains the same: choose a mixed tube whose top can be removed without filling your final reserve. Move a ball onto a matching top color whenever possible. Use an empty tube only when doing so reveals a lower ball you can use.

After every transfer, inspect the newly exposed color. If that color is already accessible elsewhere, combine the matching tops. This turns a temporary move into immediate progress. If the exposed ball has nowhere to go, stop dismantling that tube. The current chain does not yet provide an exit.

The main trap on a difficult stage is completing the most convenient color too early. A clean stack looks like progress, but it may occupy working space while important balls remain buried under several layers. Finish it only when all balls of that color are accessible or when the completed group clearly simplifies the board.

How do you beat level 136 in Ball Sort Master?

On level 136, compare move sequences by how many balls they uncover, not by the number of immediate matches they create.

Start by looking for dependencies. You may need to remove one top ball to reach a useful color, while a destination for that blocker appears only after combining another pair. That short dependency chain is part of the solution. Prefer a chain that ends by freeing a tube or revealing several compatible top balls.

Do not fill the final empty tube with a random color just to make one match. First check whether you will be able to remove that ball again. If it exposes a color with no valid destination, your buffer stays occupied and the board loses mobility. A safe temporary move has a clear exit: the parked ball will later join a clean stack and free the tube again.

When two options look similar, count the future possibilities. Prefer the move after which more tubes can accept the next top ball. An unfinished board with several routes is safer than a neat-looking position with only one useless transfer available.

How should you plan moves in a ball sort puzzle?

Plan a route to the next free space or accessible color instead of trying to picture the final board all at once.

Ask three questions first: which ball is blocking progress, where can it wait, and how will you free that temporary tube afterward? A move is risky if the third question has no answer. This filter becomes especially valuable late in a level when almost every space is occupied.

Separate legal moves from useful ones. The game may allow you to place a ball on a matching color, but another needed color could be trapped underneath that group. The taller the stack becomes, the more expensive it is to dismantle later. Check the base of both groups before joining their tops.

A simple test for progress is whether a sequence reduces mixed boundaries or creates more available options. A mixed boundary is any point where one color sits directly above another. If a move merely shifts the same obstruction to a neighboring tube and reveals nothing, the solution has not advanced.

Which mistakes most often cause a dead end?

Most dead ends begin with an early loss of free space or with colors being completed in the wrong order, not with the final move.

  • Filling every empty tube. Keep at least one working reserve while colors remain buried. Fully occupied buffers sharply reduce your choices.
  • Building a color over a foreign layer. Several matching balls do not make a tube complete if another color remains below them. You may have to dismantle the whole group later.
  • Chasing every available match. A match is useful when it frees space or reduces the number of mixed stacks. Otherwise, it may only move the obstruction somewhere else.
  • Dismantling an already completed tube. Leave a clean stack alone unless there is no alternative. Returning solved colors to play creates extra dependencies and makes planning harder.
  • Restarting with the same approach. Repeating the same opening moves produces the same problem. Remember when you lost the buffer and choose a different color for the early build.

Which tactics do I use on hard levels?

I judge each transfer by how much freedom it leaves two or three actions later.

  • I preserve an emergency buffer. I use this tube only to uncover a buried ball or begin a chain that will return the free space soon. An ordinary match is not worth spending it.
  • I count possible exits. Before confirming a move, I check how many top balls will have a valid destination afterward. If the number falls and no new color appears, I look for another route.
  • I give each empty tube a purpose. Before placing a ball there, I decide whether the tube is temporary parking, a target for one color, or a tool for dismantling a mixed stack. This keeps random balls from accumulating in it.
  • I undo the cause, not only the last move. The final transfer often reveals a dead end that was created earlier. I return to the moment when the last buffer was occupied or a needed lower color became trapped.

What should you do when there are no useful moves?

If the board is not formally locked but every transfer looks pointless, try to restore a free tube by combining matching top colors.

Check every accessible pair first. Two separate top balls can sometimes be joined to release space in one of their original tubes. Then look for a temporary ball sitting above a compatible stack while blocking a more valuable color. Moving it may start a new chain.

If the game offers an undo option, reverse moves one at a time and watch for the point where an additional route becomes available. You rarely need to discard the whole solution. Changing the first transfer that occupied your only buffer without a clear exit may be enough.

When a full restart is necessary, change the opening target. Build a different color first or begin with another mixed tube. Restarting is useful as a test of a new plan, not as a hope that random moves will eventually work.

Which similar games help you practice sorting?

Related puzzles train the same core skill: preserving working space, recognizing dependencies, and separating a quick move from a productive one.

Yarn Sort Master replaces balls with threads, making the shared principle of temporary storage easier to notice. Good Sort Master focuses on finding and grouping identical objects. Its rules differ, but the habit of preparing space for the next action remains useful.

FAQ

Can every level be completed without hints?

Yes, if you preserve a free buffer, track the lower colors, and undo a sequence when your options disappear. A hint can speed up the search, but it does not replace understanding the order of moves.

Why should matching balls sometimes remain separate?

Combining them may trap another color or occupy the final working tube. Check what lies underneath the group and whether enough rearranging space will remain.

When should you restart a level?

Restart when there are no legal transfers or when recovering the position would require undoing almost the entire solution. Before restarting, identify the early mistake and change that specific move.

How can you tell whether a move is useful?

A useful move uncovers a new ball, joins compatible stacks, reduces mixed boundaries, or creates free space. If it only changes the appearance of the board, it may not be progress.

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