
Finding games…
Move the top water layer. This version also includes hidden colours and covered bottles.
Fit the offered shapes into empty cells and clear full lines.
Drag goods onto shelves and make groups of three identical items.
Merge tools and fulfil design orders to develop a decorating studio.
Merge items for tasks, story progress and changes to the environment.
Collect three matching cards in a limited lower area.
Screws fall into a groove; adjacent same-colour pairs clear. Spend earned stars on the home.
Pour coloured liquid between tubes. Use undo, restart or an extra tube when needed.
Move goods into shelf triplets; a combo meter rewards successive matches.
Drop fruit into the container and combine matching types to work towards a watermelon.
Merge three or more objects, complete tasks and restore forest buildings.
Select visible items from the outer shelf layer and match three alike.
Drop matching fruit and keep the pile below the dotted top line.
Drop and merge matching fruit. Use the delete or shake tools when needed.
Unscrew coloured fasteners and sort them into matching boxes.
Place shapes on a hexagonal board before time runs out. Complete lines and gain time with each placed piece.
Place coloured shapes and complete horizontal or vertical lines.
Place wooden shapes; rows, columns or squares can clear.
Match three tiles while managing a seven-slot collection bar.
Send arrows in their pointing direction to reveal a picture.
Sort the bottles until each holds one colour.
Choose unblocked arrows; the source also lists a zoom tool.
Place offered shapes on a 10×10 grid and complete rows or columns.
Fill rows, columns or small square regions to free board space.
Remove screws in an order that clears the wooden planks.
Choose three identical open tiles to clear the layered board.
Sort potion layers into empty flasks or onto the same colour when space remains.
Choose three identical available food tiles.
Collect upper tiles to reveal lower ones; watch the seven-place top row.
Pour the top layer onto the same colour or into an empty bottle.
Choose arrows with unobstructed exits and clear the whole figure.
Choose a puzzle by the move you want to make: pour colours, arrange goods, remove screws, combine matching objects, place shapes or free an arrow. The notes beside each game explain its main action.
For a narrower choice, open one of the collections below. Water and shelf sorting use different moves; triple tiles clear matching pieces, while merge puzzles create new objects. Block-placement games ask you to fit ready-made shapes rather than steer falling Tetris pieces.
In triple-tile puzzles, three matching pieces disappear so you can clear the board. In fruit merge, matching fruit creates a larger fruit. Merge games with tasks use new items for orders or restoration. Choose the result you want from a match, not only the pictures on the pieces.
No. Wood Block Puzzle has no time limit, while HexaTime requires placing a shape before its countdown ends and adds time after a placement. Timing rules belong to the individual game; a wooden board or a colourful theme does not tell you whether it is timed.