Key Features
- Object Morphing: Turn into random furniture to fool your opponent. You will feel like a genius when they walk right past you.
- Local Split-Screen: Grab a friend for a showdown on one keyboard. It is the best way to settle an argument.
- Deceptive Soundscapes: Accidentally bumping an object makes a noise. This gives your location away to the hunter immediately.
- Agility Focus: You need agility to sprint away when spotted. If you are caught out in the open, start running.
How to Play
Prop Hunt Together: Mastering the Disguise
Use WASD or the arrow keys to navigate the map. You need to pick a spot that blends in before the timer runs out. Turning into an object requires a quick key press (1, 2, or 3). Prop Hunt Together controls feel a bit stiff during the initial transformation, so practice your timing.
How to play Prop Hunt Together with a friend
You can face off on the same keyboard for some chaos. One of you handles the WASD keys while the other takes the arrow keys. If you want to know how to play Prop Hunt Together like a pro, stop making noise. Every sound you trigger gives away your exact position instantly.
Who Should Play Prop Hunt Together?
Frequently Asked Questions about Prop Hunt Together
How do you win at Prop Hunt Together?
You win by staying hidden until the timer expires or by successfully dodging the hunter after they spot you. Keep moving if you feel the hunter getting too close for comfort.
What are the controls for Prop Hunt Together?
Player one uses WASD to move and numbers to morph. Player two uses the arrow keys to move and the on-screen icons to change into objects.
Is Prop Hunt Together free to play?
Yes, Prop Hunt Together is completely free to play on Nub Games. There are no in-app purchases. No download or registration required.
Can I play Prop Hunt Together on mobile?
Prop Hunt Together is currently available on desktop only. Best played in landscape mode.
What age rating is Prop Hunt Together?
Prop Hunt Together has a content rating of 6++. It is suitable for all ages.
